
Roblox
Senior
Own end-to-end client performance (TTI, app size, battery) across Roblox's C++ engine on every platform
Interview for a Senior Software Engineer role on Roblox's Consumer App Foundation team, owning end-to-end performance of the Roblox client (TTI, app size, battery usage) across Android, iOS, macOS, Windows, and consoles. Expect deep C++ performance-engineering questions, benchmarking/telemetry system design, and cross-functional tradeoff conversations at a platform used by 150M+ daily users.
Practice this interview
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What this interview tests
- High-performance C++ in large, cross-platform, unfamiliar codebases
- Building benchmarking, profiling, and telemetry systems to catch regressions early
- Owning concrete performance metrics: TTI, app size, battery usage
- Cross-functional tradeoff conversations with Engineering, Product, Design
- Autonomously navigating ambiguous, complex systems to production-grade delivery
- On-device profiling (iOS/Android) as a plus
Common question themes
Walk through a specific C++ performance bug you diagnosed and fixed, with before/after metrics
How would you design a telemetry/benchmarking system to catch performance regressions pre-release
Describe taking a performance project from greenfield MVP to production at scale
How do you prioritize between competing performance metrics (e.g., startup time vs. battery vs. app size)
Tell me about diving into an unfamiliar large codebase and shipping a production-grade fix
How would you present a technical performance tradeoff to Product/Design stakeholders
How candidates describe it
Real Senior Software Engineer interview stories — retold from candidates' public write-ups, with sources.
Bloomberg Senior Software Engineer Interview: Five Rounds, Offer
A Senior Software Engineer candidate applied to Bloomberg's London office through the company's careers site and, after an initial screen, went through five separate on-site conversations covering coding, system design, a recruiter chat, and a hiring-manager round, ultimately accepting an offer.
Interviewed October 2022 · London, United Kingdom
Google · L3 Software EngineerOfferGoogle L3 software engineer interview: phone screen, four coding rounds, and the Googleyness round
A candidate with two years of experience went from recruiter outreach to offer over about four months. The onsite was four 45-minute coding rounds — three of them featuring binary trees — and one round turned into a 25-minute chain of follow-ups about approximating an optimal solution at scale.
Interviewed June 2020 · Bangalore, IN
Google · L4 Software EngineerNo offerGoogle L4 Software Engineer Interview: Eight Rounds, No Offer
An L4 Software Engineer candidate went through two phone screens, three onsite rounds, a culture conversation, and a team-matching call with a Google hiring manager, then watched the process stall for about a month and a half over a tightened experience requirement before an added extended round ended without an offer.
Interviewed February 2024 · Not specified
All Roblox Senior Software Engineer interviews
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