
Roblox
Senior
Build Roblox's next-generation real-time immersive audio simulation platform for Android in C++
This role is on Roblox's Audio Team, building and tuning a real-time immersive audio simulation platform in C++ with Android expertise, optimizing performance from low-end phones to high-end desktops. It requires 5+ years delivering complex user workflows plus strong Android and C++ skills, with iOS/Windows familiarity as a plus.
Practice this interview
Free · a live voice mock calibrated to this exact role
What this interview tests
- C++ performance tuning and debugging on mobile (Android)
- Real-time systems and algorithm design/tuning
- Cross-platform experience (Android primary; iOS/Windows exposure)
- Production issue troubleshooting at scale
- Adapting performance across low-end to high-end hardware
- Audio/real-time simulation domain curiosity
Common question themes
Describe a C++ performance-tuning problem you solved on a resource-constrained device
Walk through debugging a hard-to-reproduce production issue in a real-time pipeline
Tell me about an algorithm you designed or refined for real-time constraints
How have you approached building functionality that spans multiple platforms
Describe optimizing a feature to work well across a wide range of device capabilities
What draws you to picking up audio systems expertise without prior professional audio background
How candidates describe it
Real Senior Mobile Systems Engineer interview stories — retold from candidates' public write-ups, with sources.
Google · L3 Software EngineerOfferGoogle L3 software engineer interview: phone screen, four coding rounds, and the Googleyness round
A candidate with two years of experience went from recruiter outreach to offer over about four months. The onsite was four 45-minute coding rounds — three of them featuring binary trees — and one round turned into a 25-minute chain of follow-ups about approximating an optimal solution at scale.
Interviewed June 2020 · Bangalore, IN
Google · L4 Software EngineerNo offerGoogle L4 Software Engineer Interview: Eight Rounds, No Offer
An L4 Software Engineer candidate went through two phone screens, three onsite rounds, a culture conversation, and a team-matching call with a Google hiring manager, then watched the process stall for about a month and a half over a tightened experience requirement before an added extended round ended without an offer.
Interviewed February 2024 · Not specified
Google · L5 Software EngineerNo offerGoogle L5 software engineer interview: phone screening, three onsite rounds, system design, and a late rejection
A candidate interviewing for an L5 role went through a phone screening, three onsite coding rounds, a mobile system design round, and a Googleyness and Leadership round. Two of the four technical rounds went poorly by the candidate's own assessment, and after roughly two months of silence the recruiter reported that the role had been closed.
Interviewed January 2023 · Not specified
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