
Roblox
Senior
Build Roblox's next-generation real-time immersive audio simulation platform for Android in C++
This role is on Roblox's Audio Team, building and tuning a real-time immersive audio simulation platform in C++ with Android expertise, optimizing performance from low-end phones to high-end desktops. It requires 5+ years delivering complex user workflows plus strong Android and C++ skills, with iOS/Windows familiarity as a plus.
Step into this interview
Free · a live voice mock calibrated to this exact role
What this interview tests
- C++ performance tuning and debugging on mobile (Android)
- Real-time systems and algorithm design/tuning
- Cross-platform experience (Android primary; iOS/Windows exposure)
- Production issue troubleshooting at scale
- Adapting performance across low-end to high-end hardware
- Audio/real-time simulation domain curiosity
Common question themes
Describe a C++ performance-tuning problem you solved on a resource-constrained device
Walk through debugging a hard-to-reproduce production issue in a real-time pipeline
Tell me about an algorithm you designed or refined for real-time constraints
How have you approached building functionality that spans multiple platforms
Describe optimizing a feature to work well across a wide range of device capabilities
What draws you to picking up audio systems expertise without prior professional audio background
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