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Roblox

Senior

Build the default avatar abilities that define how every player moves and fights across Roblox's platform

Roblox's newly forming Avatar Default Abilities team is hiring a senior engineer with deep runtime character-animation experience to design and ship default abilities (movement, combat, interactions) in C++ and Lua/Python, reusable across millions of experiences and device tiers. Expect rigorous questions on real-time animation pipelines, performance optimization across device tiers, and composable systems design.

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What this interview tests

  • Real-time character/avatar animation pipelines
  • C++ and Lua/Python for performance-sensitive systems
  • Cross-device performance optimization (mobile to console)
  • Data-driven, reusable ability architecture at massive scale
  • Taking features from prototype through production rollout
  • Mentoring and setting precedent on a new team

Common question themes

Architect a data-driven default ability system reusable across millions of experiences

Describe a runtime animation pipeline you built or shipped and its key technical challenges

Profiling and optimizing a character/animation system across low-end mobile to high-end console

Taking an ability/feature from prototype to production rollout and iteration

Designing composable systems on top of an existing avatar/ability manager

Establishing architecture, testing, and documentation standards for a newly forming team

How candidates describe it

Real Senior Software Engineer - Avatar Defaults interview stories — retold from candidates' public write-ups, with sources.

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