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Roblox

Senior

Build the real-time messaging infrastructure that connects tens of millions of Roblox users

Roblox is hiring a Senior Software Engineer (5+ years) for its Communications Platform team in San Mateo, CA, owning the systems behind chat, direct messaging, forums, comments, real-time socket messaging, streaming, and search at global scale. The role is end-to-end ownership: design docs through production operation, API/client library design for internal and creator-facing use, and safety as a first-class design constraint.

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What this interview tests

  • Real-time messaging/socket infrastructure at scale
  • API and client library design for internal + external (creator) consumers
  • End-to-end project ownership from design doc to production
  • Safety-by-design in communication systems
  • Production reliability, on-call, performance improvement
  • Server-side language depth (C#, Java, Go, or C++)

Common question themes

Design a real-time chat/messaging system for tens of millions of concurrent users

Walk through an API or client library you designed for other teams to consume

Tell me about leading a technical initiative end-to-end, including a design doc you authored

How would you build safety constraints into a communications feature from the start

Describe a production reliability issue you owned and the fix that stuck

How do you make architectural decisions that hold up under scale growth

How candidates describe it

Real Senior Software Engineer (Backend / Full Stack) interview stories — retold from candidates' public write-ups, with sources.

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