
Roblox
Senior
Own the DataModel — the scenegraph-like core of the Roblox engine
Interview for a Senior Software Engineer role on Roblox's Engine DataModel team, owning the foundational tree-like structure (analogous to a scenegraph) that underlies the entire Roblox platform, plus the C++ reflection bindings that expose it to Luau and its serialization. Expect systems-level C++ depth — memory layout, smart pointers, templates, virtual functions — and cross-device performance reasoning (desktop, mobile, console), hybrid onsite in San Mateo 3 days/week.
Practice this interview
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What this interview tests
- Systems-level C++: memory layout, smart pointers, templates, virtual functions
- Core engine data structures (tree/scenegraph-like DataModel)
- Cross-device performance (desktop, mobile, console constraints)
- C++ reflection/codegen bindings exposing internals to a scripting API (Luau)
- Serialization design for core engine state
- End-to-end ownership of systems-level projects
Common question themes
Walk me through what happens at the CPU/memory level with smart pointers, templates, and virtual functions in a hot path
Tell me about a core data structure you designed or optimized in a performance-sensitive system
How do you reason about performance tradeoffs when your code must run well across desktop, mobile, and console
Describe a project you owned end-to-end, from design to shipping, that other teams then built on
Have you worked with reflection systems or codegen that expose C++ internals to a scripting layer — how did you approach correctness and performance there
How would you approach serializing a large, evolving tree-like data structure
How candidates describe it
Real Senior Software Engineer interview stories — retold from candidates' public write-ups, with sources.
Bloomberg Senior Software Engineer Interview: Five Rounds, Offer
A Senior Software Engineer candidate applied to Bloomberg's London office through the company's careers site and, after an initial screen, went through five separate on-site conversations covering coding, system design, a recruiter chat, and a hiring-manager round, ultimately accepting an offer.
Interviewed October 2022 · London, United Kingdom
Google · L3 Software EngineerOfferGoogle L3 software engineer interview: phone screen, four coding rounds, and the Googleyness round
A candidate with two years of experience went from recruiter outreach to offer over about four months. The onsite was four 45-minute coding rounds — three of them featuring binary trees — and one round turned into a 25-minute chain of follow-ups about approximating an optimal solution at scale.
Interviewed June 2020 · Bangalore, IN
Google · L4 Software EngineerNo offerGoogle L4 Software Engineer Interview: Eight Rounds, No Offer
An L4 Software Engineer candidate went through two phone screens, three onsite rounds, a culture conversation, and a team-matching call with a Google hiring manager, then watched the process stall for about a month and a half over a tightened experience requirement before an added extended round ended without an offer.
Interviewed February 2024 · Not specified
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