
Roblox
Senior
Build scalable NPC and digital-player systems spanning game engine, backend, and ML pipelines
This role sits on Roblox's Creator Service NPC team, building full-stack systems for in-game NPCs and digital players using LLMs, imitation learning, reinforcement learning, and behavior trees. It requires 5+ years designing distributed backend systems, hands-on microservices and game engine experience, and comfort spanning client, engine, backend, and ML layers.
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What this interview tests
- Full-stack systems spanning client, game engine, backend services, and ML models
- Highly scalable, reliable distributed backend system design (microservices)
- NPC/agent behavior techniques: LLMs, imitation learning, reinforcement learning, behavior trees, state machines
- Data pipelines, feature transformation, and annotation tooling for ML
- Inference setup within/on top of a game engine
- Long-term architectural thinking and cross-functional execution with product/design
Common question themes
Describe a distributed backend system you designed and led at scale
How would you build a data pipeline to support training or evaluating NPC behavior models
Tell me about hands-on work integrating with a game engine
How do you decide between LLM-based, imitation learning, or behavior-tree approaches for an NPC
Describe a design decision that held up well multiple years later
How do you gather and act on creator/community feedback for a product area you own
How candidates describe it
Real Senior Software Engineer interview stories — retold from candidates' public write-ups, with sources.
Bloomberg Senior Software Engineer Interview: Five Rounds, Offer
A Senior Software Engineer candidate applied to Bloomberg's London office through the company's careers site and, after an initial screen, went through five separate on-site conversations covering coding, system design, a recruiter chat, and a hiring-manager round, ultimately accepting an offer.
Interviewed October 2022 · London, United Kingdom
Google · L3 Software EngineerOfferGoogle L3 software engineer interview: phone screen, four coding rounds, and the Googleyness round
A candidate with two years of experience went from recruiter outreach to offer over about four months. The onsite was four 45-minute coding rounds — three of them featuring binary trees — and one round turned into a 25-minute chain of follow-ups about approximating an optimal solution at scale.
Interviewed June 2020 · Bangalore, IN
Google · L4 Software EngineerNo offerGoogle L4 Software Engineer Interview: Eight Rounds, No Offer
An L4 Software Engineer candidate went through two phone screens, three onsite rounds, a culture conversation, and a team-matching call with a Google hiring manager, then watched the process stall for about a month and a half over a tightened experience requirement before an added extended round ended without an offer.
Interviewed February 2024 · Not specified
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