
Roblox
Senior
Senior Software Engineer, Storage Cache at Roblox — building a multitenant ValKey caching platform at billion-user scale
Roblox's Cache team (Infra Storage org) is rebuilding its caching layer on ValKey for sub-millisecond latency and 90% cost reduction at up to 1B DAU scale. This interview goes deep on distributed caching internals — multitenancy isolation, hot-key mitigation, chaos testing, and Go/C++ systems experience — well beyond generic backend-engineer questions.
Practice this interview
Free · a live voice mock calibrated to this exact role
What this interview tests
- Multitenant caching architecture: data/resource/failure isolation on ValKey
- Hot-key mitigation, head-of-line blocking, CPU/memory utilization at scale
- Distributed systems fundamentals: gossip protocol limits, partial failure handling
- Go and C++ hands-on systems programming depth
- Active/Active on Kubernetes/Nomad; chaos testing for 99.99%+ availability
- Bonus depth: Redis/ValKey internals, custom modules, jemalloc, caching proxies
Common question themes
How would you design tenant isolation (data, resource, failure) in a shared caching service
Walk me through how you'd diagnose and fix hot-key contention or head-of-line blocking in production
Describe the hardest distributed-systems bottleneck you've resolved at scale — gossip protocol or partial-failure related
How do you design chaos/fault-injection testing to validate 99.99%+ availability
What's your experience running Active/Active systems on Kubernetes or Nomad
Have you contributed to or extended Redis/ValKey internals — custom modules, Lua scripting, memory allocator tuning
How do you mentor engineers and drive design reviews / architectural standards on a team
How candidates describe it
Real Senior Software Engineer interview stories — retold from candidates' public write-ups, with sources.
Bloomberg Senior Software Engineer Interview: Five Rounds, Offer
A Senior Software Engineer candidate applied to Bloomberg's London office through the company's careers site and, after an initial screen, went through five separate on-site conversations covering coding, system design, a recruiter chat, and a hiring-manager round, ultimately accepting an offer.
Interviewed October 2022 · London, United Kingdom
Google · L3 Software EngineerOfferGoogle L3 software engineer interview: phone screen, four coding rounds, and the Googleyness round
A candidate with two years of experience went from recruiter outreach to offer over about four months. The onsite was four 45-minute coding rounds — three of them featuring binary trees — and one round turned into a 25-minute chain of follow-ups about approximating an optimal solution at scale.
Interviewed June 2020 · Bangalore, IN
Google · L4 Software EngineerNo offerGoogle L4 Software Engineer Interview: Eight Rounds, No Offer
An L4 Software Engineer candidate went through two phone screens, three onsite rounds, a culture conversation, and a team-matching call with a Google hiring manager, then watched the process stall for about a month and a half over a tightened experience requirement before an added extended round ended without an offer.
Interviewed February 2024 · Not specified
All Roblox Senior Software Engineer interviews
Related interviews

Roblox
New grad
Senior Machine Learning Engineer (Systems), Embodied AI/NPCs, ML Platform

Roblox
Senior
Senior Product Policy Manager, Regional Policy (SEA/SA)

Roblox
New grad
Developer Engagement Representative

Dropbox
Senior
Senior Infrastructure Software Engineer, Storage Core

Amazon
Mid
Software Development Engineer, Amazon Music Catalog

Cloudflare
Mid