
Roblox
Senior
Scale automated 3D asset validation for Roblox's avatar marketplace
Roblox's Avatar Heads and Bodies team needs a senior engineer to extend existing automated systems that validate user-generated 3D marketplace assets — schema compliance, geometry-based exploit detection, and programmatic quality metrics — before they reach hundreds of millions of users. This is deep geometric-processing work (meshes, rigging, skinning weights) done in collaboration with ML teams, not greenfield systems building.
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What this interview tests
- 3D math and linear algebra for geometric processing
- Mesh/topology analysis and geometry-based exploit detection
- Avatar schema compliance, rigging, and skinning weights
- Scaling and optimizing existing validation pipelines
- Translating marketplace policy into programmatic, quantitative rules
- Cross-functional collaboration with ML and artist teams
Common question themes
Detect a geometry-based exploit in an uploaded 3D asset
Optimize a mesh/texture validation pipeline for runtime efficiency
Explain rigging/skinning weight compliance checks
Translate ambiguous policy requirements into testable metrics
Collaborate with ML teams on asset quality pipelines
How candidates describe it
Real Senior Software Engineer interview stories — retold from candidates' public write-ups, with sources.
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Interviewed October 2022 · London, United Kingdom
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Interviewed February 2024 · Not specified
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