
Roblox
Mid
Build content-sharing and discovery features on Roblox's User Sharing team
This is Roblox's Software Engineer role on the User Sharing team, building the systems that let users capture, share, and discover content — feeding directly into homepage discovery and engagement. With a 2-year minimum bar, expect a practical mix of coding fundamentals, frontend-or-backend system design, and end-to-end project ownership questions rather than deep distributed-systems architecture.
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What this interview tests
- Coding fundamentals (C++, TypeScript, React, C#, or Java)
- Frontend or backend depth (UI systems / APIs, services)
- Basic system design (APIs, data storage, scalability)
- End-to-end project ownership with increasing autonomy
- Code quality, testing, and code review practices
- Cross-functional collaboration and communication
Common question themes
Walk through a project you owned end-to-end, from design to launch and iteration
Describe a system you identified as inefficient and how you improved its reliability or performance
How would you design an API or data model for a content-sharing feature
Tell me about a time you had to break down an ambiguous problem with limited guidance
Describe your approach to writing testable, maintainable code and participating in code review
Tell me about a time you gave or received feedback that changed how you worked
How have you collaborated with product or design partners to ship a feature
How candidates describe it
Real Software Engineer interview stories — retold from candidates' public write-ups, with sources.
Google · L3 Software EngineerOfferGoogle L3 software engineer interview: phone screen, four coding rounds, and the Googleyness round
A candidate with two years of experience went from recruiter outreach to offer over about four months. The onsite was four 45-minute coding rounds — three of them featuring binary trees — and one round turned into a 25-minute chain of follow-ups about approximating an optimal solution at scale.
Interviewed June 2020 · Bangalore, IN
Google · L4 Software EngineerNo offerGoogle L4 Software Engineer Interview: Eight Rounds, No Offer
An L4 Software Engineer candidate went through two phone screens, three onsite rounds, a culture conversation, and a team-matching call with a Google hiring manager, then watched the process stall for about a month and a half over a tightened experience requirement before an added extended round ended without an offer.
Interviewed February 2024 · Not specified
Google · L5 Software EngineerNo offerGoogle L5 software engineer interview: phone screening, three onsite rounds, system design, and a late rejection
A candidate interviewing for an L5 role went through a phone screening, three onsite coding rounds, a mobile system design round, and a Googleyness and Leadership round. Two of the four technical rounds went poorly by the candidate's own assessment, and after roughly two months of silence the recruiter reported that the role had been closed.
Interviewed January 2023 · Not specified
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