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Netflix

Senior

Senior SDET building test infrastructure and quality strategy for Netflix's Games Platform

This role owns test infrastructure and quality strategy for the Netflix Games Platform team, which powers games across TV, mobile, and cloud on a heterogeneous mix of game engines, embedded devices, and shared platform services. It's a senior, infrastructure-ownership position spanning CI/CD pipeline design, device-farm test orchestration, and game-engine lifecycle validation rather than manual QA execution.

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What this interview tests

  • CI/CD pipeline design and test automation infrastructure ownership
  • Automating test workflows on embedded/consumer-electronics devices (smart TVs, streaming sticks)
  • Device farm / real device orchestration across a heterogeneous device matrix
  • Game engine lifecycle understanding (Unity3D, Unreal) and failure-signature-driven test design
  • Game performance metrics: fps, frame cadence, render fidelity baselining and regression detection
  • Cross-functional root-cause analysis and driving resolution with platform engineering, SDK, and game studio teams

Common question themes

Design a CI pipeline that catches performance regressions across a heterogeneous device matrix before they reach game teams

How would you establish device-aware performance baselines (fps, frame cadence) for a new game engine target

Describe a time you automated testing for an embedded/CE device and what made it different from mobile or web testing

How do you design platform-level tests around a game engine's (Unity/Unreal) lifecycle and known failure modes

Tell me about a cross-team quality strategy or roadmap you defined and how you got buy-in

How would you use LLM/AI tools to generate tests or build a testing framework

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